using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CameraShaker")]
	public class CameraShaker : MonoBehaviour
	{
		public Vector3 m_Amount => method_2<Vector3>("m_Amount");

		public bool m_Hold => method_2<bool>("m_Hold");

		public float m_HoldAtSec => method_2<float>("m_HoldAtSec");

		public CameraShaker(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CameraShaker(IntPtr address)
			: this(address, "CameraShaker")
		{
		}

		public void StartShake()
		{
			method_8("StartShake");
		}
	}
}
